Advanced (controls)

Take note that some of these options work differently depending on your control device!

Speed Sensitivity
This reduces how far your front wheels turn at high speed. It takes effect at Min Steering Speed (Km/h) and is in full effect at Max Steering Speed.

Deadzones
If your gear is worn, it might apply a non-zero input even when you are not touching it (or for wheel when its centered). So you can apply a deadzone, meaning it will ignore inputs that is smaller than the deadzone. Upper deadzones work in the same way, but at the upper end of your input range.

Steering, Throttle, Brake, Clutch sensitivity
For keyboard and similar on/off types of controls this changes how much time it takes for the input to go from 0% to 100% after you press the button. The lower the sensitivity, the longer it will take.

For wheels this changes linearity:
 * 50% is linear input: your steering angle or pedal travel will match what is applied to your car.
 * Lower linearity means your inputs will be slower at first, but then be faster and faster. You can use it to make the car less sensitive and twitchy to your initial inputs and get finer controls at low input levels.
 * Higher linearity is the opposite, your inputs will be fast at first, but then be slower and slower. You can use it if you want faster initial reaction for your inputs, or finer control at higher input levels.

Throttle and Brake Release rates
Only works for keyboard and similar on/off types of controls. Similar to sensitivity for keyboard, changes how much time it takes for the input to go down to 0% after you release the button. There are no options to change Steering or Clutch release rates.

Steering curve exponent
Only works for gamepads. This can lessen small inputs, but large inputs will become more sudden.

Analog sectors
Only works for gamepads. Your steering input is divided into 3 sectors. So if the car's maximum steering angle is 900, the 1st sector will be from -150 to 150 degrees, 2nd from +/-150 to +/-300 and 3rd +/-300 to +/-450. You can the adjust the damping of the 3 sectors up to 1000%. Damping means it limits the speed your input takes effect, for example if you instantly jerk your control to max with high damping, it be a while before the sim registers the full input, it will move toward you input with lower speed than your input.

Return Multiplier
Only works for gamepads. Same as Analog sectors, but reversed and for the whole range.